Aug 20, 2010, 12:23 AM // 00:23
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#61
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Lion's Arch Merchant
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Quote:
Originally Posted by EPO Bot
Seven hero play becomes more and more justified as more people have played this game to death and move on. But it allso means the permanent end of pugs.
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The permanent end of pugs for me was sometime in late 2005. From what I've seen, the playerbase has only gotten worse.
Bring on the full hero teams!
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Aug 20, 2010, 01:32 AM // 01:32
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#62
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Good point made by Jenn with hero flagging. If they are going to remove the limit, maybe it's time to consider some sort of hero formations so they're not balled up waiting for AoE to wipe them. I don't see another way to manage seven AI.
There are so many consumables and with hero teams already paving over PvE with ease, there's nothing here that would break anything, it's just more of what we have. I'm pretty excited if they can pull most of it off.
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Aug 20, 2010, 01:34 AM // 01:34
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#63
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Quote:
Originally Posted by Xiaquin
Good point made by Jenn with hero flagging.
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<---chop liver?*cough*
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Aug 20, 2010, 01:44 AM // 01:44
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#64
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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7 heroes, why stop there...there are areas for 12 party members. Also how will they change the GUI for inventory to now include more heroes. Then ofcourse the compass flags.....
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Aug 20, 2010, 02:04 AM // 02:04
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#65
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Lion's Arch Merchant
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Am i the only one happy about 7 heros?
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Aug 20, 2010, 02:13 AM // 02:13
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#66
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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Quote:
Originally Posted by Ellix Cantero
The permanent end of pugs for me was sometime in late 2005. From what I've seen, the playerbase has only gotten worse.
Bring on the full hero teams!
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exactly................ i stopped getting into PUG's (other then the elite areas) a few months after factions release. it was guildie's, alliance mates, friends that werent part of my guild or alliance or henchies back then. then we got our heros in nightfall it just made it easier to not have to worry who i was playing with when it came time to do something if no one is around. at this point of GW, what difference does it make. now when i get on, about 3-4 times a week, my friends list and guild is a ghost town. granted my friends list is mostly people in the alliance guilds but im lucky anymore if more then 2 or 3 are on when i play. if we werent ment to play with 7 heros then why in the hell do we have so many? Anet didnt have to give us more but they did which led to the heros making the game easier for some due to stuff like the triple necro team or broken skills or game mechanics with the E/Mo protter as examples.
now really does 7 heros make the game easier then a full party of humans with the max amount of PvE skills on each bar? no. a full human team is easier and more powerfull and probably faster. 7 heros just make it easier for the people like Lanier pointed out, who play the game at their own pace, enjoy playing the game but do to real life stuff cant sit down and dedicate 1 or more hours of uninterrupted game play, will usually start something and finish it later. i happen to also be one of those people. 3 heros and henchies allow us to do this now but 7 heros give us more options on a team build in tougher areas. when your title chasing, other then missions, its usually difficult to get a full team and lately from what ive seen, if its not the current Z-mission or bounty its difficult to get a full team as most outposts when im on the game are pretty empty
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Aug 20, 2010, 02:27 AM // 02:27
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#67
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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7 heroes will make the game easier for people who understand and develop good team builds.
However, it will have the opposite effect on those who are newbies or still learning.
For both groups, the fun factor will increase, nevertheless.
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Aug 20, 2010, 02:28 AM // 02:28
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#68
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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For those who haven't listened to the interview, he talked about how the original decision on more heroes was based upon the problems it would cause in PvP. But, in his opinion, the PvP changes have done away with those problems. He also said that his job as Lead for the Live Team is to review previous decisions if there is a good reason.
He also said the new Cantha content would be in a new area, not in the existing playable areas. He said that they have seen the problems caused by using the existing Kryta to play out the WiK content. Although there really was not a choice in that case.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
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Aug 20, 2010, 03:28 AM // 03:28
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#69
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Academy Page
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Heroes still can't use the overpowered EOTN PvE skills, and most of the team builds you see around for speedclears and the like incorporate these skills, so there will still be room for those sorts of groups...I'm all for seven heroes.
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Aug 20, 2010, 03:59 AM // 03:59
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#70
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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Quote:
Originally Posted by Darcy
He also said the new Cantha content would be in a new area, not in the existing playable areas. He said that they have seen the problems caused by using the existing Kryta to play out the WiK content. Although there really was not a choice in that case.
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thats good. i hadnt listened to the interview so i wasnt aware of this. its a good thing there will be a new are that doesnt totally mess up the stuff in the normal content. maybe there will be like a new island floating off the mainland in cantha?(another came from a tropical place outside the known world maybe?) and its carrying some new form of life thats dangerous to everything the canthans know and love, so your sent by teh emporer to go eradicate this threat before it becomes an empidemic like shiro did?
just guessing tho. thatd be a preety cool plot tho
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Aug 20, 2010, 04:31 AM // 04:31
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#71
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Oho! I really hope they can pull off some of these changes. I can't wait to head back to Cantha.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Aug 20, 2010, 04:57 AM // 04:57
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#72
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Now let's not get too excited about going back to Cantha, yet. We still have to go through the Keiran/Gwen drama that's still in the works. Though I do suspect that the events for Cantha would have something to do with the heir for the throne. If not, I would expect something else that would at least continue the trend of filling the background for GW2, like the WiK event did.
I'm guessing that what's exciting the players the most is the possibility of a 7 hero team. Many has asked for it and Anet continually denied it and vowed it was final. Yet, we seem to see someone from Anet giving in. Could it really mean we will have 7 heroes like so many have asked for? I'm going to stick my ears out for this.
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Aug 20, 2010, 06:07 AM // 06:07
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#74
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Academy Page
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I agree with 7 heroes they will have to revamp the ai in several chapters. I can already beat easily the ai in Prophecies with just 3 heroes and myself and I do very little.
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Aug 20, 2010, 06:41 AM // 06:41
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#75
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Wilds Pathfinder
Join Date: Jun 2010
Guild: [aRIN]
Profession: R/
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Quote:
Originally Posted by Essence Snow
<---chop liver?*cough*
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Sorry I scrolled through the thread quickly and, being her post was at the bottom, it was one of the few I read.
Quote:
Originally Posted by Ranger Jaap
Am i the only one happy about 7 heros?
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Nope! I think my whole guild would be thrilled if it happens.
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Aug 20, 2010, 09:06 AM // 09:06
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#76
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by BenjZee
7 heroes, why stop there...there are areas for 12 party members. Also how will they change the GUI for inventory to now include more heroes. Then ofcourse the compass flags.....
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They'll have to add a screen for changing items and skills for heroes only. Then, you would add 3 heroes to control, then 4 heroes you can't control other than with the global flag. You know, they would be like henchmen, but with your builds and your chosen professions.
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Aug 20, 2010, 10:28 AM // 10:28
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#77
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ArenaNet
Join Date: Apr 2008
Profession: Me/
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All: I just want to emphasize that some of what John is talking about in the interview is not planned, so for example please don't go thinking you'll get 7 Hero parties in the future just because John says he is open to them. Thanks.
__________________
Regina Buenaobra
Community Manager
ArenaNet, Inc.
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Aug 20, 2010, 10:58 AM // 10:58
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#78
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Real Rogue Clan
Profession: Rt/Mo
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Quote:
Originally Posted by Regina Buenaobra
All: I just want to emphasize that some of what John is talking about in the interview is not planned, so for example please don't go thinking you'll get 7 Hero parties in the future just because John says he is open to them. Thanks.
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There it goes nail in the coffin now guys......
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Aug 20, 2010, 11:39 AM // 11:39
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#79
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Also remember the Live Team is not large. It takes a long time to get things completed.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
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Aug 20, 2010, 11:39 AM // 11:39
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#80
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Regina Buenaobra
All: I just want to emphasize that some of what John is talking about in the interview is not planned, so for example please don't go thinking you'll get 7 Hero parties in the future just because John says he is open to them. Thanks.
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Read: Don't get too excited, none of this is going to happen in the near future.
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